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FIFA 20: Everything about this year’s new game – Demo release, Ultimate Team, Career mode, VOLVA, gameplay reveal and more!

  • Changes to career mode
  • All the info on Volta!
  • Updates to Pro-Clubs and Ultimate Team
  • Who is the cover star of FIFA 20?
  • And more!

FIFA 20 news is starting to flood in thick and fast.

Here, you’ll find out everything you need to know about the game – from the best player ratings to all of the trailers, not to mention an in-depth look at all of the new features as well as some rumours.

Anyway, let’s kick off with what we know so far…

New Year, new FIFA.

Image result for fifa 20 cover


EA has come out with some brilliant news for fans of the popular Pro Clubs game mode.

The online team-based mode will be getting a serious update in FIFA 20.

EA today said they have “been working hard to incorporate community feedback and suggestions into offering increased customization for your Virtual Pro, new ways to play, and providing an overall better experience for everyone who counts Pro Clubs as one of their favourite modes.”

Check out the full list of updates below – this has got us seriously hyped!

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Creating your Virtual Pro is a huge part of the Pro Clubs experience, and we know how important it is for you to have as many options as possible when it comes to customizing and controlling your pros in the game.

For FIFA 20, we are introducing a new Avatar system that replaces player creation across the entire game – including Pro Clubs.

This feature will bring new ways to design your Virtual Pro’s visual characteristics via an improved 4 quadrant axis morphing tool which not only allows you to morph and define each facial feature to your liking, but to also go further than ever with added morphing options and skin tones.

This new system also maintains all the features from the previous Virtual Pro system – from commentary name to updated goalkeeper gloves to setting your preferred celebration/set piece styles.

But we know that creating a player doesn’t only consist of making sure they ‘look right’, and that you have been requesting new positions for your Virtual Pros to play in to give you more control of the way you develop your game on the pitch. In FIFA 20, from community feedback, we have added back the following positions:

  • LF/RF
  • LM/RM

These newly added positions are also accompanied by a revitalized player progression system within FIFA 20, where choosing between different positions, heights and weights will now have a deeper impact on how your Virtual Pro moves and feels, with these choices affecting all of your Pro’s physical attributes.

Stamina has also been reviewed, and we’ve tuned the values to create a risk vs reward system – if you invest in stamina and pace, you will sacrifice other attributes for your pro.

All players will start their Pro Clubs experience at an 80 overall rating.

From here, progression is earned through Drop In, League, and Cup Matches, with the remainder coming through player traits, which have also been revamped.

We’ve introduced over 30 additional traits for FIFA 20 that, if paired together with speciality traits, will allow you to take customization to the next level.

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New positions have been added for you virtual pro

They offer increased benefits to your pro, but at an increased cost and a potential effect on other attributes.


We have worked on re-branding the mode for FIFA 20 to add to the immersion you feel when experiencing a Pro Clubs match.

In FIFA 20, we’ve implemented broadcast features such as replay transition wipes, an on-screen watermark, club banners and a new Pro Clubs logo.

The club banners are influenced and defined by a team’s primary and secondary colours and show the name of the club in the stands.

Stadiums that support banners will display both home and away club banners throughout the matches.

We’ve also added AR (augmented reality) overlays to match intros, half time, and goal scores to enhance your broadcast match experience.

In addition to this, match types in Pro Clubs will now feature unique broadcast colours to distinguish the mode between Friendly, Cup, and League matches.

We’ve also changed how you’ll experience goal celebrations with your team. Once you score a goal, you’ll be able to celebrate with your entire team as the camera will not zoom on the goal scorer, but instead stay zoomed out so you can coordinate custom celebrations with your teammates.

Image result for fifa 19 pro clubs

The pro clubs experience will feel more immersive with an overhauled broadcast system

Match Types

We’re bringing two new ways to play Pro Clubs this year: House Rules Cups and Practice Match.
House Rules Cups takes the popular House Rules from FIFA’s Kick-Off mode and brings them into Pro Clubs.

Replacing the old cups, House Rules Cups will rotate a match type every day of the week, with a different cup playable each weekend.

The schedule is visible in-game so you’ll never miss your favourite cup.

Practice Match allows for Clubs to practice individually or as a team against varied AI difficulties, from beginner to legendary.

In addition to the available difficulties, you can set which tactics you want to play against (i.e. Possession based or High Pressure) and what overall rating you want your AI opponents to be, from 80 rated all the way to 99 overall rated players.

We know that this has been a highly-requested feature in Pro Clubs and consider this to be a valuable first step, as we look to the future of Pro Clubs.

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25 new customizable kits have been added to pro clubs in FIFA 20

Pro Clubs – Bugs and Issues

In addition to all the new Gameplay Features coming for FIFA 20 – which will all be present within Pro Clubs – the team has also focused on tackling some of the frustrating bugs within the mode to give you a better overall experience.

Some of the main ones that have been tackled in FIFA 20 Pro Clubs are as follows:

  • ‘Any’ Stamina Bug – Stamina drained faster for the player controlling the ‘Any’ position
  • CB in wall – The game now places taller forwards and midfielders in the wall to defend against Free Kicks
  • GK Set Piece – Having a GK as captain will no longer affect game stability when your team has a set piece to take
  • Club Trophy Celebration – Clubs can now watch the full Cup Celebration when you win

Another hot topic in the Pro Clubs community is Kit Clashing.

This year we have added over 25 new customizable kits and over 150 crests to choose from.
Alongside these additions, we have also added a Pre-Match Kit Select for all Pro Club matches.

Once a match is found, the team captains can pick what kits their team will see locally for the upcoming match.

The kits displayed represent what both teams currently have selected as their default home and away kits.

The Pre-Match kit selection will work with our kit clashing logic in unison to help deliver the best experience, free of kit clashing for players.

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When is the new game going to be released?

As with last year’s game – FIFA 20 will be released on the Xbox One, PC, PlayStation 4 and the Nintendo Switch.

The release date for FIFA 20 this year will fall on September 27th.

As with every year, early access (by pre-order) will give those with the cash early access to the game on September 24th.

The first trailer was officially revealed at EA Play this year – check it out below!

What is the new Volta mode in FIFA 20?

You might be old enough to remember FIFA Street, which was first released back in 2005 and was incredibly fun to play.

But the last game of the wall-bouncing street football series came out in 2012, and since then fans have longed for its return.

Well, finally EA Sports have acted, with the new Volta mode coming out with the release of FIFA 20, which has been described as celebrating “the authentic culture, creativity, and style of the small-sided game”.


All poetry aside, this is a pretty exciting announcement from EA Sports – as it’s the first truly new feature to come to the FIFA series since FIFA 17, when we were introduced to its story-based ‘The Journey’.

That’s lots to be excited about here, with the ability to create your own character, customise their appearance and style, and immerse them into a realistic street football experience.

What that means is a catalogue of extra skill moves in the gameplay, played out on urban landscapes and small pitches with an array of new types of games, such as 3-v-3, matches without keepers, and a Futsal mode.

How is this different to FIFA Street and how can I customise my character?


Alright, so it does sound an awful lot like FIFA Street.

But the mode appears to sit separately from the other parts of the FIFA menu alongside Career, kick-off, seasons and Ultimate Team.

However, it also includes some parts of all of them, with your in-game character working their way through a career mode of sorts, levelling up as they play through more matches, while also allowing you to have fun with a simple kick-off mode.

According to EA Sports, the various arenas will change the game, with a variety of different styles and sizes of pitches – from an underpass in Amsterdam, to a neighbourhood cage in London, to a Tokyo rooftop.

What will the gameplay be like?


It sounds like there’s tons to do here!

Out on the pitch (or street, or cage) you can play 3v3, 4v4, or 5v5 with your favourite club in Kick-Off, or you can do the narrative-driven Volta Story mode.

Customisation is front and centre, as you can create a male or female player, pick their outfit, hairstyle, and tattoos, and fit them out with the latest vanity items – whatever that may be – to show off your style on the pitch.

What is a ‘Volta’, anyway?


Good question!

Volta means “to return” in Portuguese, which is presumably a reference to the street football mode’s long awaited comeback.

Some fans had hoped that the “V” that showed up in the teaser trailer could be a reference towards the game being played as a 5-a-side mode, but optimistic hopes gleaned from the same trailer that the new game would be cross-platform to allow Xbox and PS4 players to go up against each other have not yet proved so accurate.

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First major changes revealed by EA!

Fans and pros alike have been clamouring for changes to FIFA’s new defending system since the game came out.

Talking to Sun Online before the ePremier League finals earlier this year, Southampton’s Owen Venn singled out timed finishing and keeper movement as among the reasons FIFA 19 is “the worst we have had” before encouraging EA to roll all the changes back and try again.

It looks like they’re taking his advice, because both of those issues are getting major changes.

Timed finishing is going to get harder for everyone with the time you’ve got to hit a perfect shot being halved, and the accuracy being dialled down across the board, with trickier shots being hit even harder.

Fans have been complaining about Fifa 19 since before it came out

Fans have been complaining about Fifa 19 since before it came out

The effectiveness of keeper movement “is being heavily reduced” according to the developers.

Goalies’ speed is going to be reduced to more realistic levels, and players will be forced to “commit to a direction” when controlling keepers manually.

The biggest single change is to computer-controlled defending, though.

EA admitted this had been “continuously mentioned and requested” by players, but said it couldn’t be changed mid-year because of how far-reaching the changes are.

Next year “manual defending will be emphasised” and be made “more rewarding”, and a new system will reward manual tackling too, rather than just letting the game’s AI do the job for you.

Owen Venn plays for Method, and represented Southampton at the ePremier League finals

Owen Venn plays for Method, and represented Southampton at the ePremier League finals

At the other end of the pitch, one-on-one situations are going to become easier for strikers.

Goalkeepers will have less “superhuman” reactions, and other changes are being made “resulting in more shots on target and better consistency in easy situations”.

The idea is that these changes will reward good play that sets up what should be easier goals, rather than the current system that makes scoring a worldie easier than setting up a standard team goal.

Top player’s tricks are getting slapped down too.

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Could we see a return of the iconic journey mode in FIFA 20?

Currently “chaining” tricks together, such as doing multiple stepovers in quick succession or doing repeated flick-ups, is almost impossible to defend against and results in unrealistic and ridiculous plays.

That should happen less next time out, with the chances of the playing fluffing it increasing exponentially with each trick you do in sequence.

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Nintendo Switch fans aren’t getting the real version of FIFA 20…

“You’re gonna get a fresh new look in Switch, with kits and player lists and all of that,” Fifa executive producer Aaron McHardy told Eurogamer, when they asked him what Switch owners would get for shelling out for FIFA 20.

“But you’re not going to be getting Volta or any of the big new features,” he added.

Called a ‘Legacy Edition’, it’s something EA has been offering for some time on various platforms to try and make the game as widely available as possible.

These have generally been used for older platforms for players who haven’t upgraded to current-generation hardware but want accurate player rosters and the like.

Last year, for instance, the versions of Fifa 19 released for Xbox 360 and PS3 were legacy editions.

The Fifa series skipped several years on Wii U after disappointing sales, while the final Wii Fifa games were legacy editions.

You won’t get Volta Football on Switch – just a lightly updated version of Fifa 19

You won’t get Volta Football on Switch – just a lightly updated version of Fifa 19

FIFA on Switch hasn’t been identical to the versions found on PS4 and Xbox One, and have required their own development resources to create a lightly stripped-down version to take account of the Switch’s less powerful hardware.

The change from this to a Legacy Edition version is huge, though, as the Switch versions of FIFA 18 and 19 were notable upgrades on previous years’ offerings.

It’s not clear if this legacy edition will include any of the tactical or AI changes promised by EA for FIFA 20.

EA Sports arguably played their strongest hand last year – unveiling the return of the Champions League.

But with The Journey now at an end, calls from fans to improve the much-loved Career Mode and a host of gameplay issues, the Vancouver-based dev team have their work cut out to deliver.

Here we go through four things EA can do to raise the bar in FIFA 20. Let’s kick off.

Dynamic weather

We say this year in, year out – but hopefully FIFA 20 will finally see dynamic weather arrive in the game.

It’s something the Frostbite Engine specialises in – and has been put to good use in other EA titles such as Battlefield V.

Speaking to Metro , EA DICE’s Patrick Bach explained why weather is so much more than just a “pretty effect”.

PES 2019 uses dynamic weather brilliantly – with rain and snow affecting ball physics

PES 2019 uses dynamic weather brilliantly – with rain and snow affecting ball physics

“We often talk about these different dimensions in Battlefield, where you have the rock, paper, scissors and then you marry that with the destruction and you create unpredictability from different angles. And with the layer of weather we actually change the way you play in a very drastic way,” he said.

“So, if you have the tactics of being a sniper and it starts to rain then you probably have to change tactics. And the same with fighter planes, once the fog rolls in it’s like, ‘Okay, this is not as effective anymore, so I probably need to go back on the ground’.

“It’s not only a pretty effect, it actually changes the way you play the game.”

Dynamic weather has featured in Konami’s Pro Evolution Soccer games for the last couple of years and drastically changes the way the game is played.

Weather effects look the part in FIFA but do not change on the fly

Weather effects look the part in FIFA but do not change on the fly

During matches, rain will sometimes fall – making it easier for players to slip and make mistakes.

If executed like this in FIFA, it would add a whole new layer of tactics to gameplay – especially in Ultimate Team.

Virtual Reality 

A few years ago, the suggestion of a ‘virtual reality’ stadium in FIFA would be laughed at.

Now though, it’s a very real possibility.

It’s such a compelling prospect that Oculus Rift co-founder Nate Mitchell described FIFA and VR as the ‘perfect fit’.

He once told Eurogamer: “You can imagine sitting in the stands and confetti is raining down… and the four of us are sitting right next to each other and we’re controlling the players on the field — that would be an awesome VR experience.”

But just how likely is it to happen in FIFA 20?

Well, VR has well and truly taken off – with 21 million dedicated VR headsets expected to be sold by 2020.

Sony’s PlayStation VR headset has proven particularly popular – which is great news for gamers.

VR could add even more immersion to matches

VR could add even more immersion to matches

While the company already has a host of VR-focused games, they’re arguably still to land that true triple-A title.

FIFA 20 could be the perfect platform to propel the hardware firmly into the mainstream – especially as the company look to further capitalise on the beefed up PS4 Pro.

But for those hoping that VR will replace the controller, that’s still some way off.

EA’s Sebastian Enrique told Trusted Reviews they “haven’t found something that beats the experience when you have a controller in your hands”.

Where VR could be implemented, though, is through a camera angle – perhaps exclusive to PS4 / PC versions.

Ronaldo showed off the El Tornado in the FIFA 18 launch advert – as EA continues to blur the lines between the virtual and real life

Ronaldo showed off the El Tornado in the FIFA 18 launch advert – as EA continues to blur the lines between the virtual and real life

This could essentially place the player amongst fans in the stands – putting them next to a few well-rendered fans and giving them the ability to look around their seat.

They would play the game as per usual, only players would be further away – with the entire pitch visible.

Sounds great, right? But there’s a kicker.

FIFA often comes under fire for input lag – which is the time taken for a button press to result in an on-screen action.

By implementing VR, it’ll likely add to this delay – not by much (a few microseconds or so), but it could make all the difference to gameplay.

As Enrique explains: “It’s tricky. The problem is that you still have lag.

“When you play a game like FIFA it really depends on reaction time and on reading the game.”

You could feel as though you are watching the game from the sidelines

You could feel as though you are watching the game from the sidelines

Still, as the technology continues to advance, issues such as lag should, in theory, become a thing of the past.

Whether VR makes an appearance this year is still uncertain but one thing’s for sure… it’s going to happen – sooner, rather than later.

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Improvements to Career Mode

FIFA 19 saw a huge overhaul of Career Mode’s presentation, but under the glossy shell very little had been changed.

This year’s game offers the perfect opportunity to focus on this – especially now The Journey has come to an end. Here’s what we would like to see.

Players asking you to review wages

In older FIFA games (FIFA 12 and FIFA 13) players used to send you – the manager – a message asking for a review of their current salary.

This would happen if the player had been performing very well consistently.

This would add a human touch to the mode

This would add a human touch to the mode

It added a new dimension to the game – a more human element – and let you reward players with the financial boost they deserved.

Adjust ticket prices

This was a really cool addition – allowing you to make ticket prices super low or very expensive.

Obviously this would have a huge impact on attendance – but it was also related to performance.

Ticket sales would go towards your total budget

Ticket sales would go towards your total budget

Should your team be performing well, they’d be a surplus of fans who would pay top dollar to watch them play.

If you’re struggling on the other hand, it would be harder to attract crowds and so reducing the price of tickets would act as an incentive for attendance.

It also affects your total budget – allowing you to spend more money on top players.

Player / Manager career

Yep, in FIFA 13 you could play as both a player and a manager in the same season.

You can buy or sell players, just like a manager, but when it came to match day, you could put yourself in the team – which was a fantastic touch.

Playing as a player/manager? Yes please!

Playing as a player/manager? Yes please!

Add a Club Creator mode

This would be amazing – imagine being able to create your own club.

You’d have complete control over everything – kit design, ticket sales and staff and player wellbeing.

One fan, Futmentor, has even drafted up how the menu would look.

Come on, EA, make it happen.

Club creator mode would go down a storm with fans

Club creator mode would go down a storm with fans

A host of players can expect to receive significant upgrades in EA Sports’ FIFA 20 Ultimate Team.

Having been awarded numerous special cards throughout the course of FIFA 19, the base items of the likes of Jadon Sancho and Krzysztof Piatek are just two who deserve to be given overhauls at the start of FIFA 20.

Here are five players we believe are due upgrades in FIFA 20…

Could we see these upgrades from the start of FIFA 20?

Could we see these upgrades from the start of FIFA 20?

1 Nicolas Pepe

An electric winger with pace to burn

An electric winger with pace to burn

Pepe was the driving force behind Lile’s impressive Ligue 1 campaign in which they finished runners-up to PSG.

The Ivorian has become a transfer target for a number of Europe’s biggest clubs after an outrageous return of 21 goals and 12 assists for the season.

The 23-year-old started life in FIFA 19 as a 75-rated card, but we expect to see him boosted up to at least the 83-rated mark at the start of FIFA 20.

2 Luka Jovic

You’ll struggle to find a more lethal finisher

You’ll struggle to find a more lethal finisher

Jovic has enjoyed an unbelievable season leading the line for Eintracht Frankfurt – helping himself to 27 goals and seven assists in all competitions.

The Serbian has now made his move from Benfica a permanent one, but is already rumoured to be attracting interest from Real Madrid.

Nobody could have predicted the immense form that the 21-year-old would show this season, with his base card on FIFA 19 starting out as a 75-rated non rare.
Jovic can expect a boost up to the mid 80 mark for his FIFA 20 card and will surely have some of the best shooting stats around.

3 Matteo Guendouzi

The metronome Frenchman is so much more than just an impressive haircut

The metronome Frenchman is so much more than just an impressive haircut

It felt wrong not to include a silver representative on here, so for that reason Guendouzi makes the list.

The Arsenal man had a debut season to remember in north London after his move from Ligue 2 side Lorient.

Guendouzi was a relative unknown before joining the Gunners – hence his modest 67-rated silver card upon his arrival.

However, after the Frenchman showed everyone that he’s more than capable of toughing it in the Premier League, it seems only fair that he’s boosted up to a 75-rated gold – nothing more than that though.

4 Jadon Sancho

The king of assists

The king of assists

Sancho has been one of the Bundesliga’s most exciting talents this season and is in desperate need of an Ultimate Team card to reflect that in FIFA 20.

We’re all familiar with the winger’s impressive 5* skill moves, but his base card on FIFA 19 – a 72-rated silver, left little to be desired.

After picking himself up a host of special cards throughout the season, Sancho should expect to see his FIFA 20 rating boosted up to around the 83 mark.

5 Krzysztof Piatek

Cut-throat mentality in front of goal is what he’s known for

Cut-throat mentality in front of goal is what he’s known for

Piatek is undoubtedly one of the success stories of the season.

The striker stunned Serie A with his goal-scoring antics after his move to Genoa from Polish side Cracovia for a fee of just €4million.

The 24-year-old then earned himself a January move to AC Milan and his superb form hasn’t slowed down in the slightest at the San Siro.

Not the most mobile of strikers, Piatek’s FIFA 20 card should reflect his unrivalled finishing ability and clever attacking movement.

Here’s five changes at the very top of our wish-list.

1 Get the basics right

We think there’s a few basics that desperately need to be tweaked.

To start with, let’s cut out those hard-nosed blocks that often get ignored by the AI referee. You know, when basically smashing into an opposition player with your defender has become more effective than actually making a tackle.

We’re looking at you, Nicolas Otamendi.

Then there’s other little things, like painstakingly building your passing play to create a golden one-on-one opportunity – it just feels less rewarding than hitting the ball with your back to goal from outside the box.

And don’t get me started on goalkeepers running alongside the ball as it goes out of play for a corner.

2 Realistic player development in Career Mode

Image result for fifa 19 CAREer mode


Alright, so FIFA is never going to give us the immersive career mode that we experience in Football Manager, but there’s a few aspects that could try to be a little bit more realistic.

Take player development, for example, which we think should change over time and grow ahead of particular games and periods of the season.

I mean, you’d expect a player to be on the top of their game ahead of a match like the Champions League final, compared to playing a Cup match against a team from a lower division, right?

We’ll go into more detail on the changes we want to see for Career Mode in a future article.

Read the other features we want to see in FIFA 20 by click here!

We’ve had a delve into the EA Sports archive to look at some features we hope the game’s developer will bring back for FIFA 20.

From the retro to the genuinely very innovative, let us know other game modes and features you’d like to see back in the game on our gaming Facebook page or Instagram.

1 Indoor football


Overwhelmingly the game mode that most people immediately answer with when you ask them what they would like to see return to the game.

Unfortunately, it’s very unlikely to happen – when Dream Team spoke to FIFA insiders a few years back we did actually pose the question… and the response was rather cool on the idea.

2 Deliberately fouling the keeper


Despite knowing it would pick you up an automatic red card, there wasn’t a better way to take your frustration out on the game than deliberately slide tackling the goalkeeper straight into the hospital ward.

An equally fun and stupid act, the inability to do it in the current editions of the game only increases the annoyances you feel when you’re already 4-0 down.

3 Intentional diving


In a quest to make FIFA ultra-realistic, the inclusion of a button that a player could press to intentionally dive was a masterstroke.

Coming in the late 90s versions of the game, EA Sports quickly removed the feature after realising that influencing younger players of the game that intentional diving should be a part of football probably wasn’t something they should be promoting.

Still, it was a lot of fun duping the referee, and simultaneously your friends.

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4 Cheat codes

Cheat codes are part and parcel of any retro game, but they’ve not been a major part of FIFA since the glory days of 2000 when the ridiculous ‘lightning’ modes and UFO games could be accessed.

Need a player to be zapped up by aliens? You bet.



Your player’s through and goal and then gets brutally murdered? Absolutely!

5 Lounge mode


The lounge mode was incredibly popular when it was introduced into FIFA 2010 and 2011.

It allowed players on the same console to keep constant track of who had beaten who, who had scored the most and essentially, who was king of the FIFA castle.

But then it just disappeared. FIFA Ultimate Team became a thing (and a cash cow) and all those hours spent playing against housemates were lost.

6 Build your own player


Come on, let’s admit it. We all made ourselves in the game when we were allowed to in FIFA 2005.

And we didn’t make ourselves into the slightly weedy or overweight (delete as appropriate) teenagers that we were at the time – we made ourselves 6’6″ beasts, with 99 stats for everything.

Yes, Andreas Betler (the European version of myself) scoring 120 goals a season for Leyton Orient may have been a touch unrealistic, but it felt good, and that’s what’s important.

7 Setting up your own tournaments


All FIFA iterations have had some sort of creative freedom – but previously they seemed much more open to creativity than they do now.

Making your own tournaments in which you could choose the format, the teams and rules meant you could create the ideal tournament for your own needs.

8 FIFA 2003’s Total Club Championship


The ultimate in club modes, it was like the Champions League… but even bigger.

In fact, it was essentially a European Super League game mode that you could play.

We spoke to a pro-FIFA player about what they would like to see in FIFA 20

More dynamic skill moves

A lot of the skill moves on FIFA 19 are quite pointless and the el-tornado – which is one of the most popular – is completely unrealistic.

I want skill moves to be as they are in real life; fast, unpredictable and a way of keeping my opponent guessing as to what I’m going to do next.

Image result for el tornado fifa 19


To read the other things pro-FIFA player Fully would like to see in the game click here.

FIFA 20 could well be the last physical version of the game – as EA has hinted at a move towards a subscription model.

Sales for EA’s football behemoth have fallen 25 per cent year-on-year at retail on launch week. Simply put, more people are buying the game online.

In an interview with Bloomberg last year, EA CEO Andrew Wilson hinted the publisher could move away from an annual release cycle and towards an update and subscriptions model.

“The greatest disruptor to the consumption of entertainment media in the last five years has been the combination of streaming plus subscription,” he said.

EA could well be leaning towards a digital-only release of FIFA 20

EA could well be leaning towards a digital-only release of FIFA 20

“It’s changed the way we watch television. It’s changed the way we listen to music. It’s changed the way I read books.

“There’s a world where it gets easier and easier to move that code around — where we may not have to do an annual release. We can really think about those games as a 365-day, live service.”

Earlier this year, EA’s executive vice president of strategic growth Matt Bilbey elaborated on this statement – saying: “It (streaming) will happen. It’s just a question of when.”

Microsoft recently announced Project xCloud, a new game-streaming service that brings console-quality gaming to devices such as smartphones.

And with Game Pass – a service that allows gamers to play a wide variety of old and new games for a monthly fee – game ‘ownership’ appears to be changing.

Interestingly, EA looks to have already dipped its toes in the water.

FIFA 19 has already had a number of updates that affect gameplay and presentation

FIFA 19 has already had a number of updates that affect gameplay and presentation

Although EA’s Madden NFL Mobile game is now three years old, it’s been continually updated at the start of every season – essentially creating a new game.

The Frostbite engine was tweaked for FIFA 19, but arguably there were only very minor adjustments in animation and visual presentation.

EA Vancouver would have to re-write the entire code altogether to see a dramatic difference – something we can’t see happening for a good few years yet.

This, coupled with a greater number of gamers favouring digital game downloads over physical copies, could well sway EA into ditching boxed copies and releasing a ‘FIFA 20’ patch instead.

This would work by updating rosters, faces and form – much like the patches we’re seeing in FIFA 18’s cycle, only bigger.

Neymar in action on FIFA 19

Neymar in action on FIFA 19

GeForce Now – a subscription-based service on the Nvidia Shield – offers a ‘Netflix for Games’, where the unit taps into cloud processing to ‘play’ hundreds of titles.

EA Access, which also uses a subscription model, offers members a chance to trial some of the latest games – as well as play a number of older titles in EA’s portfolio.

It could only be a matter of time before we see a FIFA game using a subscription-based model, rather than a traditional release. The real turning point will be when internet connections and speeds improve.

Some countries are still hampered with poor speeds, meaning a move to online-only risks thousands not being able to play the game.

For now, we’re certain things won’t change, but watch this space.

We spoke to a professional FIFA player about what he wanted to see in FIFA 20

Maybe a new cover star as well

Maybe a new cover star as well

More dynamic skill moves

A lot of the skill moves on FIFA 19 are quite pointless and the el-tornado – which is one of the most popular – is completely unrealistic.

I want skill moves to be as they are in real life; fast, unpredictable and a way of keeping my opponent guessing as to what I’m going to do next.

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We need to see some more dynamic skill moves in FIFA 20 else the game will quickly get boring

Added Icons in the game

One player who I would really love to see in the game is Brazilian legend Kaka.

He had an end of an era card on FIFA 18 which was good, but if he had an icon card I think it would be even better and one I would absolutely love to have in my team.

Not to mention the countless other stars that deserve to be icons in next years game, including David Beckham, Zinedine Zidane and Cafu.

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Kaka only had an Era card in FIFA 18

Better pack animations when packing the very top players

The chances of packing a player over 90 feels like its below 1% and the chances of packing an icon must be about 0.001%.

When you do eventually pack one, I think the animation should match the prestige of the card.

Fireworks, explosions, dancing – these are the things EA needs to add to the game rather than getting some lacklustre reveal which is more often than not underwhelming.

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We won’t be happy until the player themselves climbs through the screen to play a game with us

Increased variety of passes you can play

When it comes to ground passes, there are only really three types of passes you can play.

A standard pass, a skill pass (which is pretty pointless) and a through ball.

I like the idea of a disguised pass, that you often see in real life, where a player is looking at a specific player but closes his foot on the pass and it goes to a different player, often fooling everyone on the opposing team.

This would spice up competitive play as well as make games more interesting when playing against your friends.

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A new way to pass the ball would add a whole new element to the game

New modes on Ultimate Team

FIFA 19 got boring very fast.

Division Rivals was a good addition but it pretty much meant there were no casual game modes to play online on Ultimate Team.

There can often be quite a big gap in the team you have versus the team you’re facing which can be frustrating.

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Being able to stake your FIFA coins on your games would make playing Ultimate Team a lot more rewarding

A mode I would like to see is some sort of wager lobby where you can wager your in-game coins against other players.

I think a lot of players would like to see an addition like this and it would certainly give you more reasons to play.