FIFA 18 fans were disappointed when dynamic weather didn’t arrive this year.
It’s something the Frostbite Engine specialises in – and has been put to good use in other EA titles such Battlefield 1 and Mass Effect: Andromeda.
While nothing has been confirmed, the introduction of realistic weather could well be a part of FIFA 19.
Speaking to Metro , EA DICE’s Patrick Bach explained why weather is so much more than just a “pretty effect”.
“We often talk about these different dimensions in Battlefield, where you have the rock, paper, scissors and then you marry that with the destruction and you create unpredictability from different angles. And with the layer of weather we actually change the way you play in a very drastic way,” he said.
“So, if you have the tactics of being a sniper and it starts to rain then you probably have to change tactics. And the same with fighter planes, once the fog rolls in it’s like, ‘Okay, this is not as effective anymore, so I probably need to go back on the ground’.
“It’s not only a pretty effect, it actually changes the way you play the game.”
Dynamic weather has featured in Konami’s Pro Evolution Soccer games for the last couple of years and drastically changes the way the game is played.
During matches, rain will sometimes fall – making it easier for players to slip and make mistakes.
If executed like this in FIFA, it would add a whole new layer of tactics to gameplay – especially in Ultimate Team.
For example, weather taking a turn for the worse could negatively affect player ground speed, passing accuracy and injury probability – giving Quicm Subs more of a purpose.
Players would fall over more easily, goalkeepers could be more likely to fumble fast shots… the list is endless, and would all help add an extra level of realism to the game.
Let’s hope it arrives this year.