FIFA 18 has been out for a couple of months, but already the ‘scripting’ theory has returned.
For those who are unaware, scripting – also called momentum – refers to the idea that online games are ‘programmed’ in some way to favour one player over another.
So, if a team is losing, the theory is that a line of in-game code would recognise this and shift momentum in the loser’s favour.
Strikers’ shots would become more accurate, keepers would pull of mind-blowing saves… you get the idea.
Only, EA say it’s a load of rubbish.
FIFA 18’s lead gameplay producer Sam Rivera told Dream Team Gaming: “There is nothing like that in the game – we can’t really deal with a complaint about something that does not exist.
“So, what we do is when the media come to us and say, hey, why have you put in scripting, we’re clear there’s nothing going on in there.
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“We tried our best to explain why would we do that? And then we also tried to explain to press, well, in real life, things happen.
“Many times a team that’s winning loses in the last minute. We just try and put these moments in the game – the concepts of real life football.
“That will organically create things that happen in real football – like scoring in the last minute.”
EA Sports released an online beta prior to launch to collate player feedback on the gameplay – as well as identify game-breaking bugs.
But as Rivera explains, fixing every single one is a near impossible task.
“It’s going to be very hard to fix all the bugs,” he said. “This is such a complex game with million and millions of lines of code.
“If one bug makes you think, this is scripted, that’s a high priority bug for us.”
That settles things, then. I guess?