F1 2019’s release date of 28th June is swiftly approaching.
As we draw nearer to the day we can get a hands on the steering wheel, the developers behind the hit series, Codemasters, have been teasing us with more direct comparisons with last years F1 title.
Check them out below!
The developers have gone above and beyond this year in creating a realistic game that when watching the footage, you can’t instantly tell if it’s from a video game or real life!
One huge feature that has been updated is night lighting.
“Night lighting was one of our visual update priorities for F1® 2019. We took the atmospherics system that we introduced in F1 2018 for day time lighting, and further developed this for the night tracks,” F1 2019’s art director Stuart Campbell said.
“We now have full atmospheric haze on night circuits, giving a true sense of depth. There’s a lot of dust in the air on those circuits and, at night, the particles really interact with the strong trackside lighting,” Campbell continued.
“The atmospherics help pull the whole scene together and give a greater sense of realism. We have added volumetric lighting to the trackside lighting, which results in the cones of light falling off from the light sources – another key factor in making night lighting look more realistic,” Campbell said.
“Finally, we added night time specular. This was not present at all in previous games and made the nighttime scenes look rather flat, and the surface materials ambiguous,” Campbell added.
“The specular additions have made a huge improvement to the quality of the track materials at night. The extra surface information provided by this allows you to see all the surface details that were lost previously.
“The vehicle paint, in particular, looks amazing on the night circuits, and picks-up highlights from all those track-side light sources making it look incredibly close to TV footage of the sport itself.”
We are incredibly excited to see more on F1 2019.