FORTNITE players spent an average of £4million every day in the game in 2018, making it the most successful single year for any game ever, according to research firm SuperData.
The £1.9 billion total was more than rival PlayerUnknown’s BattleGrounds (PUBG), which made £804 million as it claimed the top spot in global revenue for “premium” games that you have to pay to play.
PUBG is free to play on mobile, which means its total revenues would have been even higher
The means the cartoony world of Fortnite‘s battle royale island raked in around three times as much money as Rockstar’s Red Dead Redemption 2, which took many years of work from thousands of developer and eight different game studios.
FIFA 18 took second place in the premium chart with £645 million behind PUBG thanks to the sales of the full game as well as the cash spent on Ultimate Team cards. FIFA 19 scraped into the top 10 as well with £323 million.
Despite being its fifth year on sale, Rockstar’s Grand Theft Auto also made an impact, with £461 million raked in to tighten its grip as the most successful product in entertainment history.
To give Fortnite‘s £1.9 billion revenue context, it means that Fortnite has made more money in a single year than any movie in history bar one, as it just failed to beat Avatar’s £2.2bn global box office revenue.
Free-to-play games dominated the total revenue charts, though, with the top 10 all earning more than every premium title except PUBG.
Honour of Kings, Dungeon Fighter Online and QQSpeed — all massively popular in China — had revenues of £1.6bn, £1.17bn and £1.09bn respectively.
League Of Legends, which has a massively popular competitive scene with millions in prize money up for grabs, also earned around £1.09bn in 2019.
Popular Western mobile titles also cracked the top 10, with Pokémon Go making £860m and Candy Crush Saga £780m.
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