Forget everything you know about video games.
The time of simple role playing games with 2D characters has been gone for a long time now.
Rockstar games, Bethesda studios and CD Projekt Red have driven the demand for content-rich open worlds, customisable characters, seamless levelling systems and lengthy story lines that bring grown men to tears.
Cyberpunk 2077 is looking to go above and beyond in delivering this, in a world of automated mayhem that gamers have been eagerly awaiting since it was first announced in 2012.
Here are six things you should be most excited for.
Graphics, colours and style
Having had to upgrade their in-house software development engine in order to complete Cyberpunk 2077, CD Projekt Red has gone to great lengths to deliver an aesthetically pleasing game.
The screengrabs we have seen from E3 show just how vibrant and colourful the world they are creating is.
With packed tubes, busy streets, advertisements and billboards everywhere; you can imagine major cities going down this route in say, 59 years time.
It’s also played from a first-person perspective – not the third-person viewpoint seen the Witcher games.
The camera will, however, shift to third-person doing driving and dialogue sections.
A new take on cyberpunk pop-culture
Looking at the images you could be forgiven for thinking Cyberpunk 2077 is a nod to the original Blade Runner, however, when talking to IGN back in 2013, game director Mateusz Kanik, stated: “We do not want to make a dark and hopeless world. We are not doing Blade Runner.”
Despite this, fans of the cyberpunk genre have noted nods to classics such as Blade Runner, Ghost in the Shell and the renowned book Neuromancer.
The immersive nature of the game, alongside it revolving around the popular cyberpunk genre, means it will most likely go down as a hit with fans of the style and new audiences alike.
Those who played the ‘behind doors demo’ at E3 experienced gameplay from one zone in a city that sprawls across six; each with their own feel, enemies, environment and quest lines.
In an interview with Eurogamer, Patrick Mills, quest designer for the game, said the game is very very big.
We can expect to see a map that, instead of spreading out into the distance, will go up and up, opening up a world of possibilities in regards to combat, travel and story line.
With six unique zones to traverse full of random encounters, every trip out of your home-base will likely be completely different.
Travelling the game
If you have played the Witcher 3, CD Projekt Red’s previous IP, you will know Roach, Geralt’s trusty horse, was the most effective method of getting around the game while exploring.
In Cyberpunk 77 you will be able to use vehicles including cars and motorbikes in order to reach your objectives when roaming the map.
Due to the sheer size and height of the map, we can speculate there will be flying vehicles as well.
When you first get into the game you will be given the option between choosing a male and a female character, each with their own unique dialogues.
You’ll be able to design your perfect Cyberpunk character, complete with tattoos, a mohawk, denim cut-offs and more.
It’s all about fully immersing yourself in the futuristic setting, the way you want to.
Your game your choice
The team at CD Projekt Red want a world were the options and gameplay is limitless, not just quest after quest, like other RPG’s.
The story is not linear, similar to the Witcher 3, and your choices will have consequences.
When talking with Eurogamer, Mills, said: “You have to go with your gut and figure out exactly what you want, and then later you see the consequences.” He continued,
“We want a lot of that here. And you will be able to affect the main story pretty significantly.”
The game will also have no censorship of nudity in it – an artistic design that fans have applauded as a move towards a more realistic feel.
Now check out the stunning trailer
What are you most excited for? Let us know!