FIFA 18 fans may have just been treated to the top 10 players in the game – hours before EA Sports is set to reveal them.
An image on Twitter appears to show the best players – which include the likes of Robert Lewandowski (92), Manuel Neuer (92), Toni Kroos and Lionel Messi (93).
However, it’s Cristiano Ronaldo, who’s rated 94, who takes the top spot – one point ahead of his Barcelona rival.
Although the image cannot be verified, EA Sports is set to reveal the top 10 players later today at 6pm GMT.
There’s been no official word as yet about who will be the best player, but it’s likely to cover star Ronaldo with Messi and Neymar bagging the second and third spots.
The ‘leak’ comes as the FIFA 18 demo is set to arrive this week.
So, who will be the best player on the demo?
The best player on the demo will be FIFA 18 cover star Cristiano Ronaldo – although his rating on the preview build was TBC.
Can I play the demo early?
Otherwise, it launches at 00.01 on September 15.
Just be prepared for a lot of people to be downloading it all at once – so act fast!
But wait, I can already see the FIFA 18 demo on the Xbox store?
Yep, look around and you’ll see the demo, which appears in the Ronaldo Nazario loan tab, but it cannot be downloaded yet.
However, it does reveal some key information about what to expect.
The demo will be approximately 7.3GB in size – pretty hefty, so expect a download time of at least one-two hours, depending on connection.
Wait… how about the Switch version?
We’ve had no news from EA as to whether the Switch version will be getting a demo.
Given its focus on online play, EA may want to hold off until the servers are secure.
Frostbite, the in-house engine developed by EA DICE, powers FIFA 18 on Xbox One, PS4 and PC.
However, FIFA on the Switch will use a ‘custom engine’ based on the Ignite code from FIFA 16.
While EA confirmed the Switch can handle Frostbite, the company opted to build a unique engine because it would have to be heavily downgraded, resulting in a ‘sh***y second rate game’.
“We intentionally chose to do a custom engine because we felt that rather and try and get Frostbite running and end up having to downsize things and making it just a smaller, lower-quality version of the PS4 and Xbox One versions, we wanted this to be a FIFA that stands on its own two feet.
“We want people to recognise it and play it for what it is rather than saying, hey, you’re getting a sh***y, second-rate game. This is a full FIFA that players players will enjoy.”
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